Charge for a demo, then put it toward the purchase
Let a player pay a small fee to demo a paddle, and if they buy that paddle, the fee they already paid comes right off the price. Tracked for you, applied in one tap.
Set it up once, charge it in seconds
Flag any point-of-sale product as a Demo fee (open a product, tick the Demo fee box, set the price, say $5). From then on any staffer who can ring a sale can charge it at Checkout, once they pick the customer so the fee is tied to a real person. A demo fee always attaches to a profile, so it can be found and applied later.
Never remember who paid
A Demo Fees page lists everyone with an unapplied demo fee and how long ago they paid, with an Apply to purchase button on each. It is linked from your Point of Sale rail, findable in search, and the same demo fees show on the customer's own profile.
Apply it in one tap
When the player comes back to buy, click Apply to purchase, or tick the demo credit right in the register, and the fee comes off the total. The price you see is the price that is charged, with no mental math and no manual discount.
Careful with money by design
- The credit is worked out on our servers and never trusted from the screen, so it is applied once and never for more than it is worth.
- A member can never quietly hand themselves a credit, demo fees are a staff-rung, front-desk item.
- Refunds are honest: refund the demo before it is used and the credit is cancelled, but once it has been applied to a purchase the fee can no longer be refunded on top.
It is a club setting you turn on when you are ready, and it changes nothing about your existing sales until you do. Included with Point of Sale on every plan with a connected Stripe account.